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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
commit | dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch) | |
tree | 0a880b2d14ac152014649d32088b73f17bf77297 /gfx/models/mesh.h | |
parent | Merge branch 'sunpos' (diff) | |
parent | Populate all layers of shadow stencil with view from all around (diff) | |
download | ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.bz2 ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.xz ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.zip |
Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'gfx/models/mesh.h')
-rw-r--r-- | gfx/models/mesh.h | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index 248cb8f..8791aed 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -1,8 +1,10 @@ #pragma once +#include "config/types.h" #include "gfx/gl/vertexArrayObject.h" #include <glArrays.h> #include <glad/gl.h> +#include <ranges> #include <span> #include <stdTypeDefs.h> @@ -10,22 +12,46 @@ class Vertex; class MeshBase { public: + class Dimensions { + public: + using Extents1D = std::ranges::minmax_result<RelativeDistance>; + explicit Dimensions(const std::span<const RelativePosition3D>); + + RelativePosition3D minExtent, maxExtent; + RelativePosition3D centre; + RelativeDistance size; + + private: + Dimensions(const std::span<const RelativePosition3D>, const std::array<Extents1D, 3> &); + static Extents1D extents(const std::span<const RelativePosition3D>, glm::length_t D); + }; + void Draw() const; void DrawInstanced(GLuint vao, GLsizei count, GLuint base = 0) const; + [[nodiscard]] const Dimensions & + getDimensions() const + { + return dimensions; + } + protected: - MeshBase(GLsizei m_numIndices, GLenum mode); + MeshBase(GLsizei m_numIndices, GLenum mode, const std::vector<RelativePosition3D> &); glVertexArray m_vertexArrayObject; glBuffers<2> m_vertexArrayBuffers; GLsizei m_numIndices; GLenum mode; + Dimensions dimensions; }; template<typename V> class MeshT : public MeshBase, public ConstTypeDefs<MeshT<V>> { public: MeshT(const std::span<const V> vertices, const std::span<const unsigned int> indices, GLenum mode = GL_TRIANGLES) : - MeshBase {static_cast<GLsizei>(indices.size()), mode} + MeshBase {static_cast<GLsizei>(indices.size()), mode, + materializeRange(vertices | std::views::transform([](const auto & v) { + return static_cast<RelativePosition3D>(v.pos); + }))} { VertexArrayObject::data(vertices, m_vertexArrayBuffers[0], GL_ARRAY_BUFFER); VertexArrayObject::data(indices, m_vertexArrayBuffers[1], GL_ARRAY_BUFFER); |