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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-22 19:06:42 +0100
commitd1f79b4c438ebf0822741e103b2cb06bdee4514e (patch)
treea4d574d12cd81d5e33886ce7ca961f7dbe872fcf /gfx/models/mesh.h
parentRename lots of shader files (diff)
parentKeep the instance unused vector sorted and binary search it (diff)
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Merge branch 'instancing'
Diffstat (limited to 'gfx/models/mesh.h')
-rw-r--r--gfx/models/mesh.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 25a9064..472b7ed 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -7,12 +7,16 @@
#include <stdTypeDefs.hpp>
class Vertex;
+class VertexArrayObject;
class Mesh : public ConstTypeDefs<Mesh> {
public:
Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum = GL_TRIANGLES);
void Draw() const;
+ VertexArrayObject & configureVAO(VertexArrayObject &&) const;
+ GLsizei count() const;
+ GLenum type() const;
private:
glVertexArray m_vertexArrayObject;