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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 20:45:05 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 20:45:05 +0000 |
| commit | c403a71564def731f4d3b80d6ff63f08aa3c7ea3 (patch) | |
| tree | e4302316295639da9a2d10181c498986c8806754 /gfx/models/mesh.h | |
| parent | Add missing typename exporting base::value_type from InstanceVertices (diff) | |
| download | ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.tar.bz2 ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.tar.xz ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.zip | |
Reuse vertex array objects for common structures with DSA
Slashes the number of VAOs required and the amount of setup required.
Diffstat (limited to 'gfx/models/mesh.h')
| -rw-r--r-- | gfx/models/mesh.h | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h index d4dbd68..fa12ae8 100644 --- a/gfx/models/mesh.h +++ b/gfx/models/mesh.h @@ -2,13 +2,15 @@ #include "config/types.h" #include "gfx/gl/glBuffer.h" -#include "gfx/models/vertex.h" +#include "gfx/gl/gldebug.h" #include <gfx/gl/glVertexArray.h> #include <glad/gl.h> #include <ranges> #include <span> #include <stdTypeDefs.h> +class Vertex; + class MeshBase { public: class Dimensions { @@ -35,10 +37,11 @@ public: } protected: - MeshBase(GLsizei numIndices, GLenum mode, const std::vector<RelativePosition3D> &); + MeshBase(GLsizei numIndices, GLenum mode, const std::vector<RelativePosition3D> &, GLsizei vertexStride); - glVertexArray vertexArrayObject; + std::shared_ptr<glVertexArray> vertexArrayObject; glBuffers<2> vertexArrayBuffers; + GLsizei vertexStride; GLsizei numIndices; GLenum mode; Dimensions dimensions; @@ -50,18 +53,29 @@ public: MeshBase {static_cast<GLsizei>(indices.size()), mode, materializeRange(vertices | std::views::transform([](const auto & vertex) { return static_cast<RelativePosition3D>(vertex.pos); - }))} + })), + sizeof(V)} { + glDebugScope _ {0}; vertexArrayBuffers[0].storage(vertices, 0); vertexArrayBuffers[1].storage(indices, 0); - configureVAO(vertexArrayObject, 0); + if (!(vertexArrayObject = commonVertexArrayObject.lock())) { + commonVertexArrayObject = vertexArrayObject = std::make_shared<glVertexArray>(); + configureVAO(*vertexArrayObject, 0); + } } auto configureVAO(glVertexArray & vao, GLuint divisor) const { - return vao.configure().addAttribsFor<V>(divisor, vertexArrayBuffers[0]).addIndices(vertexArrayBuffers[1]); + glDebugScope _ {0}; + return vao.configure().addAttribsFor<V>(divisor); } + +protected: + static std::weak_ptr<glVertexArray> commonVertexArrayObject; }; +template<typename T> std::weak_ptr<glVertexArray> MeshT<T>::commonVertexArrayObject; + using Mesh = MeshT<Vertex>; |
