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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-30 14:14:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-04 19:26:55 +0000 |
commit | 2eeaeafb40a6b04b811714c793fb97ce4de41254 (patch) | |
tree | 55cea15af898afe6f0b81a3e6e2e7debe618a8b6 /gfx/manualCameraController.h | |
parent | Basic support for loading a heightmap from an image (diff) | |
download | ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.tar.bz2 ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.tar.xz ilt-2eeaeafb40a6b04b811714c793fb97ce4de41254.zip |
Split into main app and library the rest for testing
Diffstat (limited to 'gfx/manualCameraController.h')
-rw-r--r-- | gfx/manualCameraController.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/gfx/manualCameraController.h b/gfx/manualCameraController.h new file mode 100644 index 0000000..112ec5c --- /dev/null +++ b/gfx/manualCameraController.h @@ -0,0 +1,25 @@ +#ifndef MANUAL_CAMERA_CONTROLLER_H +#define MANUAL_CAMERA_CONTROLLER_H + +#include "game/worldobject.h" +#include "inputHandler.h" +#include <SDL2/SDL.h> +#include <gfx/camera_controller.h> +#include <optional> + +class Camera; +class Shader; + +class ManualCameraController : public CameraController, public InputHandler { +public: + bool handleInput(SDL_Event & e) override; + + void tick(TickDuration) override { } + + void updateCamera(Camera * camera, Shader * shader) const override; + +private: + bool ctrl {false}, mrb {false}; + mutable std::optional<SDL_MouseMotionEvent> motion; +}; +#endif |