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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/manualCameraController.h | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'gfx/manualCameraController.h')
-rw-r--r-- | gfx/manualCameraController.h | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/gfx/manualCameraController.h b/gfx/manualCameraController.h deleted file mode 100644 index f2141a4..0000000 --- a/gfx/manualCameraController.h +++ /dev/null @@ -1,29 +0,0 @@ -#ifndef MANUAL_CAMERA_CONTROLLER_H -#define MANUAL_CAMERA_CONTROLLER_H - -#include "game/worldobject.h" -#include "inputHandler.h" -#include <SDL2/SDL.h> -#include <gfx/camera_controller.h> -#include <glm/glm.hpp> -#include <maths.h> - -class Camera; - -class ManualCameraController : public CameraController, public InputHandler { -public: - explicit ManualCameraController(glm::vec2 f) : focus {f} { } - - bool handleInput(SDL_Event & e) override; - - void tick(TickDuration) override { } - - void updateCamera(Camera * camera) const override; - -private: - bool ctrl {false}, mrb {false}; - glm::vec2 focus; - float direction {quarter_pi}; - float dist {40}, pitch {quarter_pi}; -}; -#endif |