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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-05 19:40:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-05 19:40:27 +0000
commitc1dd444fded1b1c24e4df723e5a48d104ec2d03c (patch)
tree8b48db6180bf09a107b5cf256e080c4f33917e7b /gfx/manualCameraController.cpp
parentTemplate rotations and add one for 2D rotation matrix (diff)
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Fixing manual camera scrolling, now just a matrix multiplication
Diffstat (limited to 'gfx/manualCameraController.cpp')
-rw-r--r--gfx/manualCameraController.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
index e29ea36..21eefc8 100644
--- a/gfx/manualCameraController.cpp
+++ b/gfx/manualCameraController.cpp
@@ -47,9 +47,7 @@ ManualCameraController::handleInput(SDL_Event & e)
pitch = std::clamp(pitch - 0.01F * e.motion.yrel, 0.1F, half_pi);
}
else {
- const auto sc {sincosf(direction)};
- focus.x += sc.x * e.motion.yrel + sc.x * e.motion.xrel;
- focus.y += sc.x * -e.motion.xrel + sc.x * e.motion.yrel;
+ focus += rotate_flat(-direction) * glm::vec2 {e.motion.xrel, e.motion.yrel};
}
}
return true;