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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-17 00:23:21 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-17 00:34:57 +0000
commit5283c898f008a54a1f275841281e2b7aa685f02c (patch)
treea75620a02da52e444a5c72d08b5f8d37e675fe61 /gfx/manualCameraController.cpp
parentTidy code for calculating position of rail vehicle by bogeys (diff)
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Disconnect camera control from shader
Diffstat (limited to 'gfx/manualCameraController.cpp')
-rw-r--r--gfx/manualCameraController.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
index 36f3312..f8cdbf8 100644
--- a/gfx/manualCameraController.cpp
+++ b/gfx/manualCameraController.cpp
@@ -48,7 +48,7 @@ ManualCameraController::handleInput(SDL_Event & e)
}
void
-ManualCameraController::updateCamera(Camera * camera, Shader * shader) const
+ManualCameraController::updateCamera(Camera * camera) const
{
if (motion) {
if (ctrl) {
@@ -59,7 +59,6 @@ ManualCameraController::updateCamera(Camera * camera, Shader * shader) const
camera->MoveRight(motion->xrel);
camera->SlideForward(motion->yrel);
}
- shader->setView(camera->GetViewProjection());
motion.reset();
}
}