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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 00:49:06 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit49b5e522e64020c2ce41e3dd86de7c87680d180d (patch)
treeca7f3924c0c6e5a56829ffde2ee96cf16af65242 /gfx/gl
parentExtend Frustum for testing for shaded by (diff)
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Initialise shadow bounding box to light view point
Then extended to cover the view extents.
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/shadowMapper.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index dc461e0..28ef0ae 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -118,7 +118,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co
&landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) {
p->setView(out, sizes, lightViewPoint);
}
- ExtentsBoundingBox extents;
+ ExtentsBoundingBox extents {lightViewPoint, lightViewPoint};
for (const auto & point : bandViewExtents.back()) {
extents += point;
}