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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-17 22:43:51 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-17 22:43:51 +0100
commit9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be (patch)
treefad012153b02c786c3471e2e70119feaf5b8fe43 /gfx/gl
parentRevamp how VertexArrayObject configures attributes and data (diff)
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Separate storing of mesh vertex/index data from configuring VAO
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/vertexArrayObject.hpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp
index 3e2a18b..8c828c8 100644
--- a/gfx/gl/vertexArrayObject.hpp
+++ b/gfx/gl/vertexArrayObject.hpp
@@ -7,7 +7,7 @@
class VertexArrayObject {
public:
- [[nodiscard]] VertexArrayObject(const GLuint arrayObject)
+ template<typename T> [[nodiscard]] VertexArrayObject(const T & arrayObject)
{
glBindVertexArray(arrayObject);
}
@@ -54,7 +54,13 @@ public:
return *this;
}
-private:
+ VertexArrayObject &
+ addIndices(const GLuint arrayBuffer)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, arrayBuffer);
+ return *this;
+ }
+
template<typename Data>
static void
data(const Data & data, const GLuint arrayBuffer, GLenum target)
@@ -64,6 +70,7 @@ private:
glBufferData(target, static_cast<GLsizeiptr>(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW);
}
+private:
template<typename VertexT, typename T>
static void
set_pointer(const GLuint vertexArrayId, const void * ptr)