From 9b0828ea5bb6cb4e92d6019785b3ceb88e2a58be Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 17 Apr 2023 22:43:51 +0100 Subject: Separate storing of mesh vertex/index data from configuring VAO --- gfx/gl/vertexArrayObject.hpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'gfx/gl') diff --git a/gfx/gl/vertexArrayObject.hpp b/gfx/gl/vertexArrayObject.hpp index 3e2a18b..8c828c8 100644 --- a/gfx/gl/vertexArrayObject.hpp +++ b/gfx/gl/vertexArrayObject.hpp @@ -7,7 +7,7 @@ class VertexArrayObject { public: - [[nodiscard]] VertexArrayObject(const GLuint arrayObject) + template [[nodiscard]] VertexArrayObject(const T & arrayObject) { glBindVertexArray(arrayObject); } @@ -54,7 +54,13 @@ public: return *this; } -private: + VertexArrayObject & + addIndices(const GLuint arrayBuffer) + { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, arrayBuffer); + return *this; + } + template static void data(const Data & data, const GLuint arrayBuffer, GLenum target) @@ -64,6 +70,7 @@ private: glBufferData(target, static_cast(sizeof(Value) * data.size()), data.data(), GL_STATIC_DRAW); } +private: template static void set_pointer(const GLuint vertexArrayId, const void * ptr) -- cgit v1.2.3