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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
commitdbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch)
tree0a880b2d14ac152014649d32088b73f17bf77297 /gfx/gl/shadowStenciller.h
parentMerge branch 'sunpos' (diff)
parentPopulate all layers of shadow stencil with view from all around (diff)
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Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
-rw-r--r--gfx/gl/shadowStenciller.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h
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+++ b/gfx/gl/shadowStenciller.h
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+#pragma once
+
+#include "gfx/gl/program.h"
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include "glArrays.h"
+
+class ShadowStenciller {
+public:
+ ShadowStenciller();
+
+ [[nodiscard]]
+ static glTexture createStencilTexture(GLsizei width, GLsizei height);
+ void setLightDirection(const Direction3D & lightDir, const Direction3D & lightDirUp);
+ void renderStencil(const glTexture &, const MeshBase &, const Texture::AnyPtr texture) const;
+
+private:
+ glFrameBuffer fbo;
+ Program shadowCaster;
+ Program::RequiredUniformLocation viewProjectionLoc {shadowCaster, "viewProjection"};
+
+ glm::mat4 lightDirMat {};
+ std::array<glm::mat4, 8> viewProjections;
+};