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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
commit712007d8fccae219154a69c83827413025ca08be (patch)
treed4a983b4896d7d05870294b4f38de182fe55ec35 /gfx/gl/shadowStenciller.cpp
parentMerge branch 'glalloc' (diff)
downloadilt-712007d8fccae219154a69c83827413025ca08be.tar.bz2
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Don't create and then replace shadow and billboard textures
Diffstat (limited to 'gfx/gl/shadowStenciller.cpp')
-rw-r--r--gfx/gl/shadowStenciller.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/gfx/gl/shadowStenciller.cpp b/gfx/gl/shadowStenciller.cpp
index 19c8bef..cc25f30 100644
--- a/gfx/gl/shadowStenciller.cpp
+++ b/gfx/gl/shadowStenciller.cpp
@@ -36,10 +36,9 @@ ShadowStenciller::getLightDirection() const
return lightDir;
}
-glTexture
-ShadowStenciller::createStencilTexture(GLsizei width, GLsizei height)
+void
+ShadowStenciller::configureStencilTexture(glTexture & stencil, GLsizei width, GLsizei height)
{
- glTexture stencil;
stencil.bind(GL_TEXTURE_2D_ARRAY);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -50,8 +49,6 @@ ShadowStenciller::createStencilTexture(GLsizei width, GLsizei height)
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT, width, height, STENCIL_ANGLES<GLint>, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, nullptr);
-
- return stencil;
}
void