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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
committerDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-02 13:17:28 +0000
commit64ede41ebaade64ad6705f7f55ca4a778a156481 (patch)
tree6d2fbc64cd28d272fe3f5bbf79ddd41ecc5e2626 /gfx/gl/shadowMapper.h
parentRefactor glArrays to better expose underlying types (diff)
downloadilt-64ede41ebaade64ad6705f7f55ca4a778a156481.tar.bz2
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Wrap up some low level texture operations in glTexture classHEADmain
Fixes previously hard coded billboard texture size.
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r--gfx/gl/shadowMapper.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h
index 8b5e0b6..0d9763a 100644
--- a/gfx/gl/shadowMapper.h
+++ b/gfx/gl/shadowMapper.h
@@ -68,10 +68,10 @@ public:
DynamicPoint dynamicPoint;
StencilShadowProgram stencilShadowProgram;
- // NOLINTNEXTLINE(hicpp-explicit-conversions)
- operator GLuint() const
+ void
+ bind(GLenum unit) const
{
- return depthMap;
+ depthMap.bind(GL_TEXTURE_2D_ARRAY, unit);
}
private: