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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
| commit | 00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch) | |
| tree | b84b527824ac1d5c999fc4a974fcf2c356b422ab /gfx/gl/shadowMapper.h | |
| parent | Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff) | |
| download | ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2 ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.xz ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.zip | |
Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'gfx/gl/shadowMapper.h')
| -rw-r--r-- | gfx/gl/shadowMapper.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 0d9763a..adae847 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -71,14 +71,14 @@ public: void bind(GLenum unit) const { - depthMap.bind(GL_TEXTURE_2D_ARRAY, unit); + depthMap.bind(unit); } private: using BandViewExtents = std::array<std::array<RelativePosition3D, 4>, SHADOW_BANDS + 1>; [[nodiscard]] static size_t getBandViewExtents(BandViewExtents &, const Camera &, const glm::mat4 & lightView); glFrameBuffer depthMapFBO; - glTexture depthMap; + glTexture<GL_TEXTURE_2D_ARRAY> depthMap; TextureAbsCoord size; BandViewExtents bandViewExtents; |
