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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 15:13:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 15:13:05 +0000 |
commit | 80cfd4e0d5e928c2ffed9c4510441fb950908665 (patch) | |
tree | 480f819d4bb7eaf7ad6f86c9a2f9bce3c91b09c2 /gfx/gl/shadowMapper.h | |
parent | Render some train bodies to test shadowing (diff) | |
download | ilt-80cfd4e0d5e928c2ffed9c4510441fb950908665.tar.bz2 ilt-80cfd4e0d5e928c2ffed9c4510441fb950908665.tar.xz ilt-80cfd4e0d5e928c2ffed9c4510441fb950908665.zip |
Initial support for multiple shadow maps in the same texture
Diffstat (limited to 'gfx/gl/shadowMapper.h')
-rw-r--r-- | gfx/gl/shadowMapper.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 45a9536..2b9bc85 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -11,7 +11,7 @@ class ShadowMapper { public: ShadowMapper(const glm::ivec2 & size); - glm::mat4x4 update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; + std::array<glm::mat4x4, 1> update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; class FixedPoint : public Program { public: |