From 80cfd4e0d5e928c2ffed9c4510441fb950908665 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 28 Dec 2022 15:13:01 +0000 Subject: Initial support for multiple shadow maps in the same texture --- gfx/gl/shadowMapper.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gfx/gl/shadowMapper.h') diff --git a/gfx/gl/shadowMapper.h b/gfx/gl/shadowMapper.h index 45a9536..2b9bc85 100644 --- a/gfx/gl/shadowMapper.h +++ b/gfx/gl/shadowMapper.h @@ -11,7 +11,7 @@ class ShadowMapper { public: ShadowMapper(const glm::ivec2 & size); - glm::mat4x4 update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; + std::array update(const SceneProvider &, const glm::vec3 & direction, const Camera &) const; class FixedPoint : public Program { public: -- cgit v1.2.3