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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-19 23:26:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-19 23:26:32 +0100
commitdd452f3e9238be954c3ecd325ed11e97a50ec1c3 (patch)
treeffe8390a875dbd252085ec0ee3ec1cd8cd68a0c7 /gfx/gl/shadowMapper.cpp
parentShuffle some GL state setting (diff)
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Persist a single ShadowStenciller within ShadowMapper
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index ff0634e..d9dd24f 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -80,7 +80,7 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
glCullFace(GL_FRONT);
glEnable(GL_DEPTH_TEST);
- ShadowStenciller shadowStenciller {dir, up};
+ shadowStenciller.setLightDirection(dir, up);
for (const auto & [id, asset] : gameState->assets) {
if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) {
r->updateStencil(shadowStenciller);