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authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-02-18 17:14:31 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-18 19:02:27 +0000
commitd8464a28c6066931dd638653e2a082e2640191dc (patch)
tree18134e3ee51c9fd423b9395b90c3f19b6e54cfc3 /gfx/gl/shadowMapper.cpp
parentAdd Renderable::preFrame for doing non-const frame prep work (diff)
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Fix up the preFrame process to use both frustums
(camera and directional light frustums) This has made the whole preFrame process far more fiddly and repetitive than I'd like, but it does work. Maybe we can tidy it up later.
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp60
1 files changed, 34 insertions, 26 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 7035162..a73caa0 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -31,7 +31,7 @@ ShadowMapper::ShadowMapper(const TextureAbsCoord & s) :
landmess {shadowLandmass_vert}, dynamicPointInst {shadowDynamicPointInst_vert},
dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vert, shadowDynamicPointInstWithTextures_geom,
shadowDynamicPointInstWithTextures_frag},
- size {s}
+ size {s}, frustum {{}, {}, {}}
{
glDebugScope _ {depthMap};
glBindTexture(GL_TEXTURE_2D_ARRAY, depthMap);
@@ -82,6 +82,37 @@ ShadowMapper::getBandViewExtents(const Camera & camera, const glm::mat4 & lightV
return bandViewExtents;
}
+const Frustum &
+ShadowMapper::preFrame(const LightDirection & dir, const Camera & camera)
+{
+ const auto lightViewDir = glm::lookAt({}, dir.vector(), up);
+ const auto lightViewPoint = camera.getPosition();
+ const auto bandViewExtents = getBandViewExtents(camera, lightViewDir);
+ using ExtentsBoundingBox = AxisAlignedBoundingBox<RelativeDistance>;
+ definitions.clear();
+ sizes.clear();
+ std::ranges::transform(bandViewExtents | std::views::pairwise, std::back_inserter(definitions),
+ [&lightViewDir, this](const auto & band) mutable {
+ const auto & [near, far] = band;
+ auto extents = ExtentsBoundingBox::fromPoints(std::span {near.begin(), far.end()});
+ extents.min.z -= 10'000.F;
+ extents.max.z += 10'000.F;
+ const auto lightProjection = glm::ortho(
+ extents.min.x, extents.max.x, extents.min.y, extents.max.y, -extents.max.z, -extents.min.z);
+ sizes.emplace_back(extents.max - extents.min);
+ return lightProjection * lightViewDir;
+ });
+
+ ExtentsBoundingBox extents {lightViewPoint, lightViewPoint};
+ for (const auto & point : bandViewExtents.back()) {
+ extents += point;
+ }
+ const auto lightProjection
+ = glm::ortho(extents.min.x, extents.max.x, extents.min.y, extents.max.y, -extents.max.z, -extents.min.z);
+ frustum = {lightViewPoint, lightViewDir, lightProjection};
+ return frustum;
+}
+
ShadowMapper::Definitions
ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, const Camera & camera) const
{
@@ -100,39 +131,16 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co
glClear(GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, size.x, size.y);
- const auto lightViewDir = glm::lookAt({}, dir.vector(), up);
const auto lightViewPoint = camera.getPosition();
- const auto bandViewExtents = getBandViewExtents(camera, lightViewDir);
- Definitions out;
- Sizes sizes;
- using ExtentsBoundingBox = AxisAlignedBoundingBox<RelativeDistance>;
- std::ranges::transform(bandViewExtents | std::views::pairwise, std::back_inserter(out),
- [&lightViewDir, &sizes](const auto & band) mutable {
- const auto & [near, far] = band;
- auto extents = ExtentsBoundingBox::fromPoints(std::span {near.begin(), far.end()});
- extents.min.z -= 10'000.F;
- extents.max.z += 10'000.F;
- const auto lightProjection = glm::ortho(
- extents.min.x, extents.max.x, extents.min.y, extents.max.y, -extents.max.z, -extents.min.z);
- sizes.emplace_back(extents.max - extents.min);
- return lightProjection * lightViewDir;
- });
for (const auto p : std::initializer_list<const ShadowProgram *> {
&landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) {
- p->setView(out, sizes, lightViewPoint);
- }
- ExtentsBoundingBox extents {lightViewPoint, lightViewPoint};
- for (const auto & point : bandViewExtents.back()) {
- extents += point;
+ p->setView(definitions, sizes, lightViewPoint);
}
- const auto lightProjection
- = glm::ortho(extents.min.x, extents.max.x, extents.min.y, extents.max.y, -extents.max.z, -extents.min.z);
- Frustum frustum {lightViewPoint, lightViewDir, lightProjection};
scene.shadows(*this, frustum);
glCullFace(GL_BACK);
- return out;
+ return definitions;
}
ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : Program {vs, commonShadowPoint_geom} { }