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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-28 03:48:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-28 03:48:19 +0100
commitae9087aea7aa2b19bf78daa6593d14dfba98183d (patch)
tree0263fd2580239c9ac55a4cc775b2a3c3e3f14eb7 /gfx/gl/shadowMapper.cpp
parentSet stencil texture min/mag filters (diff)
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Initial cut of shadow map creation with support for billboard shadows
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 177bd22..ac161e2 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -3,11 +3,14 @@
#include "collections.h"
#include "game/gamestate.h"
#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h"
+#include "gfx/gl/shaders/fs-shadowDynamicPointStencil.h"
#include "gfx/gl/shaders/gs-commonShadowPoint.h"
#include "gfx/gl/shaders/gs-shadowDynamicPointInstWithTextures.h"
+#include "gfx/gl/shaders/gs-shadowDynamicPointStencil.h"
#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h"
#include "gfx/gl/shaders/vs-shadowDynamicPointInstWithTextures.h"
+#include "gfx/gl/shaders/vs-shadowDynamicPointStencil.h"
#include "gfx/gl/shaders/vs-shadowLandmass.h"
#include "gfx/gl/shadowStenciller.h"
#include "gfx/renderable.h"
@@ -115,7 +118,7 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
return lightProjection * lightViewDir;
});
for (const auto p : std::initializer_list<const ShadowProgram *> {
- &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures}) {
+ &landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) {
p->setView(out, sizes, lightViewPoint);
}
scene.shadows(*this);
@@ -166,3 +169,16 @@ ShadowMapper::DynamicPoint::setModel(const Location & location) const
glUniform(modelLoc, location.getRotationTransform());
glUniform(modelPosLoc, location.pos);
}
+
+ShadowMapper::StencilShadowProgram::StencilShadowProgram() :
+ ShadowProgram {shadowDynamicPointStencil_vs, shadowDynamicPointStencil_gs, shadowDynamicPointStencil_fs}
+{
+}
+
+void
+ShadowMapper::StencilShadowProgram::use(const RelativePosition3D & centre, const float size) const
+{
+ Program::use();
+ glUniform(centreLoc, centre);
+ glUniform(sizeLoc, size);
+}