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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
commit99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shadowMapper.cpp
parentAdd glDebugScope (diff)
parentMake similar array tidy-up to networkStraight shaders (diff)
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Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 486ba1c..7035162 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -2,16 +2,6 @@
#include "collections.h"
#include "game/gamestate.h"
#include "gfx/aabb.h"
-#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h"
-#include "gfx/gl/shaders/fs-shadowDynamicPointStencil.h"
-#include "gfx/gl/shaders/gs-commonShadowPoint.h"
-#include "gfx/gl/shaders/gs-shadowDynamicPointInstWithTextures.h"
-#include "gfx/gl/shaders/gs-shadowDynamicPointStencil.h"
-#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
-#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h"
-#include "gfx/gl/shaders/vs-shadowDynamicPointInstWithTextures.h"
-#include "gfx/gl/shaders/vs-shadowDynamicPointStencil.h"
-#include "gfx/gl/shaders/vs-shadowLandmass.h"
#include "gfx/gl/shadowStenciller.h"
#include "gfx/lightDirection.h"
#include "gfx/renderable.h"
@@ -22,15 +12,25 @@
#include "sceneProvider.h"
#include "sceneShader.h"
#include <gfx/camera.h>
+#include <gfx/gl/shaders/commonShadowPoint-geom.h>
+#include <gfx/gl/shaders/shadowDynamicPoint-vert.h>
+#include <gfx/gl/shaders/shadowDynamicPointInst-vert.h>
+#include <gfx/gl/shaders/shadowDynamicPointInstWithTextures-frag.h>
+#include <gfx/gl/shaders/shadowDynamicPointInstWithTextures-geom.h>
+#include <gfx/gl/shaders/shadowDynamicPointInstWithTextures-vert.h>
+#include <gfx/gl/shaders/shadowDynamicPointStencil-frag.h>
+#include <gfx/gl/shaders/shadowDynamicPointStencil-geom.h>
+#include <gfx/gl/shaders/shadowDynamicPointStencil-vert.h>
+#include <gfx/gl/shaders/shadowLandmass-vert.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>
#include <vector>
ShadowMapper::ShadowMapper(const TextureAbsCoord & s) :
- landmess {shadowLandmass_vs}, dynamicPointInst {shadowDynamicPointInst_vs},
- dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vs, shadowDynamicPointInstWithTextures_gs,
- shadowDynamicPointInstWithTextures_fs},
+ landmess {shadowLandmass_vert}, dynamicPointInst {shadowDynamicPointInst_vert},
+ dynamicPointInstWithTextures {shadowDynamicPointInstWithTextures_vert, shadowDynamicPointInstWithTextures_geom,
+ shadowDynamicPointInstWithTextures_frag},
size {s}
{
glDebugScope _ {depthMap};
@@ -135,7 +135,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co
return out;
}
-ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : Program {vs, commonShadowPoint_gs} { }
+ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs) : Program {vs, commonShadowPoint_geom} { }
ShadowMapper::ShadowProgram::ShadowProgram(const Shader & vs, const Shader & gs, const Shader & fs) :
Program {vs, gs, fs}
@@ -161,7 +161,7 @@ ShadowMapper::ShadowProgram::use() const
glUseProgram(*this);
}
-ShadowMapper::DynamicPoint::DynamicPoint() : ShadowProgram {shadowDynamicPoint_vs} { }
+ShadowMapper::DynamicPoint::DynamicPoint() : ShadowProgram {shadowDynamicPoint_vert} { }
void
ShadowMapper::DynamicPoint::use(const Location & location) const
@@ -178,7 +178,7 @@ ShadowMapper::DynamicPoint::setModel(const Location & location) const
}
ShadowMapper::StencilShadowProgram::StencilShadowProgram() :
- ShadowProgram {shadowDynamicPointStencil_vs, shadowDynamicPointStencil_gs, shadowDynamicPointStencil_fs}
+ ShadowProgram {shadowDynamicPointStencil_vert, shadowDynamicPointStencil_geom, shadowDynamicPointStencil_frag}
{
}