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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-16 00:23:43 +0100
commit741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch)
tree67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/shadowMapper.cpp
parentCreate terrain vertices per surface type (diff)
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Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 4dbee8d..206e4a7 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -4,7 +4,7 @@
#include "gfx/gl/shaders/gs-commonShadowPoint.h"
#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
#include "gfx/gl/shaders/vs-shadowDynamicPointInst.h"
-#include "gfx/gl/shaders/vs-shadowFixedPoint.h"
+#include "gfx/gl/shaders/vs-shadowLandmass.h"
#include "gl_traits.h"
#include "location.h"
#include "maths.h"
@@ -18,7 +18,7 @@
#include <vector>
ShadowMapper::ShadowMapper(const TextureAbsCoord & s) :
- fixedPoint {shadowFixedPoint_vs}, dynamicPointInst {shadowDynamicPointInst_vs}, size {s}
+ landmess {shadowLandmass_vs}, dynamicPointInst {shadowDynamicPointInst_vs}, size {s}
{
glBindTexture(GL_TEXTURE_2D_ARRAY, depthMap);
glTexImage3D(
@@ -92,7 +92,7 @@ ShadowMapper::update(const SceneProvider & scene, const Direction3D & dir, const
return lightProjection * lightViewDir;
});
- for (const auto p : std::initializer_list<const ShadowProgram *> {&fixedPoint, &dynamicPoint, &dynamicPointInst}) {
+ for (const auto p : std::initializer_list<const ShadowProgram *> {&landmess, &dynamicPoint, &dynamicPointInst}) {
p->setView(out, lightViewPoint);
}
scene.shadows(*this);