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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-28 19:04:21 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-28 19:04:21 +0000 |
commit | 508ffe80c9991cc76f4fa37dd2fa21746abe3a89 (patch) | |
tree | fe5ca4a08a246191432c304708ce76fe1c3905d6 /gfx/gl/shadowMapper.cpp | |
parent | Create the last group in jsonParse.ll (diff) | |
parent | Fix check for bulk removal (diff) | |
download | ilt-508ffe80c9991cc76f4fa37dd2fa21746abe3a89.tar.bz2 ilt-508ffe80c9991cc76f4fa37dd2fa21746abe3a89.tar.xz ilt-508ffe80c9991cc76f4fa37dd2fa21746abe3a89.zip |
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 6525f76..3cb73f7 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -88,7 +88,7 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co shadowStenciller.setLightDirection(dir); for (const auto & [id, asset] : gameState->assets) { - if (const auto r = std::dynamic_pointer_cast<const Renderable>(asset)) { + if (const auto r = asset.getAs<const Renderable>()) { r->updateStencil(shadowStenciller); } } |