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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /gfx/gl/shadowMapper.cpp
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
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Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 231f203..dc461e0 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -118,7 +118,14 @@ ShadowMapper::update(const SceneProvider & scene, const LightDirection & dir, co
&landmess, &dynamicPoint, &dynamicPointInst, &dynamicPointInstWithTextures, &stencilShadowProgram}) {
p->setView(out, sizes, lightViewPoint);
}
- scene.shadows(*this);
+ ExtentsBoundingBox extents;
+ for (const auto & point : bandViewExtents.back()) {
+ extents += point;
+ }
+ const auto lightProjection
+ = glm::ortho(extents.min.x, extents.max.x, extents.min.y, extents.max.y, -extents.max.z, -extents.min.z);
+ Frustum frustum {lightViewPoint, lightViewDir, lightProjection};
+ scene.shadows(*this, frustum);
glCullFace(GL_BACK);