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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-14 11:38:09 +0000 |
commit | 08128c14ec49a2b357e830c832ccd0a8e63c175d (patch) | |
tree | 6634dea4e5d8bac32bdcf1c2ea68000874c61a5a /gfx/gl/shadowMapper.cpp | |
parent | We only need 3x3 matrix for model rotation spec (diff) | |
download | ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.bz2 ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.tar.xz ilt-08128c14ec49a2b357e830c832ccd0a8e63c175d.zip |
Add traits wrapper for setting uniforms
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 5dc555a..ae374fe 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -4,6 +4,7 @@ #include "gfx/gl/shaders/vs-shadowDynamicPoint.h" #include "gfx/gl/shaders/vs-shadowDynamicPointInst.h" #include "gfx/gl/shaders/vs-shadowFixedPoint.h" +#include "gl_traits.h" #include "location.h" #include "maths.h" #include "sceneProvider.h" @@ -174,8 +175,8 @@ void ShadowMapper::FixedPoint::setViewProjection(const GlobalPosition3D viewPoint, const glm::mat4 & viewProjection) const { use(); - glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection)); - glUniform3iv(viewPointLoc, 1, glm::value_ptr(viewPoint)); + glUniform(viewProjectionLoc, viewProjection); + glUniform(viewPointLoc, viewPoint); } void @@ -194,8 +195,8 @@ void ShadowMapper::DynamicPoint::setViewProjection(const GlobalPosition3D viewPoint, const glm::mat4 & viewProjection) const { glUseProgram(*this); - glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection)); - glUniform3iv(viewPointLoc, 1, glm::value_ptr(viewPoint)); + glUniform(viewProjectionLoc, viewProjection); + glUniform(viewPointLoc, viewPoint); } void @@ -208,6 +209,6 @@ ShadowMapper::DynamicPoint::use(const Location & location) const void ShadowMapper::DynamicPoint::setModel(const Location & location) const { - glUniformMatrix3fv(modelLoc, 1, GL_FALSE, glm::value_ptr(location.getRotationTransform())); - glUniform3iv(modelPosLoc, 1, glm::value_ptr(location.pos)); + glUniform(modelLoc, location.getRotationTransform()); + glUniform(modelPosLoc, location.pos); } |