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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-05 22:16:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-05 22:16:56 +0000 |
commit | 2454b5449bbda815eb15327476e376d0d3a39617 (patch) | |
tree | 405643f93a6e8eb2cd3f8b38a17649fd2f85f5a6 /gfx/gl/shadowMapper.cpp | |
parent | Have Camera keep an array of frustum plane definitions (diff) | |
download | ilt-2454b5449bbda815eb15327476e376d0d3a39617.tar.bz2 ilt-2454b5449bbda815eb15327476e376d0d3a39617.tar.xz ilt-2454b5449bbda815eb15327476e376d0d3a39617.zip |
Move camera out of gl folder, it's not OpenGL specific
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r-- | gfx/gl/shadowMapper.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 1b95aa3..908dbdb 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -1,5 +1,4 @@ #include "shadowMapper.h" -#include "camera.h" #include "collections.h" #include "game/gamestate.h" #include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h" @@ -21,6 +20,7 @@ #include "sceneProvider.h" #include "sceneShader.h" #include "sorting.h" +#include <gfx/camera.h> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/transform.hpp> #include <glm/matrix.hpp> |