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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-05 22:16:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-05 22:16:56 +0000
commit2454b5449bbda815eb15327476e376d0d3a39617 (patch)
tree405643f93a6e8eb2cd3f8b38a17649fd2f85f5a6 /gfx/gl/shadowMapper.cpp
parentHave Camera keep an array of frustum plane definitions (diff)
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Move camera out of gl folder, it's not OpenGL specific
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 1b95aa3..908dbdb 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -1,5 +1,4 @@
#include "shadowMapper.h"
-#include "camera.h"
#include "collections.h"
#include "game/gamestate.h"
#include "gfx/gl/shaders/fs-shadowDynamicPointInstWithTextures.h"
@@ -21,6 +20,7 @@
#include "sceneProvider.h"
#include "sceneShader.h"
#include "sorting.h"
+#include <gfx/camera.h>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>