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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-12 19:21:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-12 19:21:37 +0000 |
commit | 972d7260affe7f0d8eebaef609f5576a18f66f73 (patch) | |
tree | 1c36937b1f14d36237eba3212480ba6124767114 /gfx/gl/shaders | |
parent | Tweak street light definition (diff) | |
download | ilt-972d7260affe7f0d8eebaef609f5576a18f66f73.tar.bz2 ilt-972d7260affe7f0d8eebaef609f5576a18f66f73.tar.xz ilt-972d7260affe7f0d8eebaef609f5576a18f66f73.zip |
Fix order or multiple to address reversed rotation
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/spotLight.vs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/spotLight.vs b/gfx/gl/shaders/spotLight.vs index 8023f18..eed8778 100644 --- a/gfx/gl/shaders/spotLight.vs +++ b/gfx/gl/shaders/spotLight.vs @@ -20,8 +20,8 @@ flat out float kq; void main() { - position = modelPos + ivec3(v_position * mat3(model)); - direction = normalize(v_direction * mat3(model)); + position = modelPos + ivec3(mat3(model) * v_position); + direction = normalize(mat3(model) * v_direction); colour = v_colour; kq = v_kq; size = (8000 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq); |