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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-10 00:59:41 +0100
commit439630ae86b01b714574335d4dd2e583f724dba3 (patch)
tree719374873dad863c4a71c741ed74f143bc52b089 /gfx/gl/shaders
parentFix stencil shadow depth offset (diff)
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Include foliage yaw rotation in vertex, pass through instead of whole model rotation matrix
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.vs8
1 files changed, 4 insertions, 4 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.vs b/gfx/gl/shaders/shadowDynamicPointStencil.vs
index dadf9c2..0dd2d79 100644
--- a/gfx/gl/shaders/shadowDynamicPointStencil.vs
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.vs
@@ -1,17 +1,17 @@
#version 330 core
#extension GL_ARB_shading_language_420pack : enable
-layout(location = 0) in mat3 model;
-layout(location = 3) in ivec3 worldPos;
+layout(location = 0) in ivec3 worldPos;
+layout(location = 1) in float modelYaw;
uniform ivec3 viewPoint;
uniform vec3 centre;
-out mat3 vmodel;
+out float vmodelYaw;
out ivec3 vworldPos;
void
main()
{
- vmodel = model;
+ vmodelYaw = modelYaw;
vworldPos = worldPos - viewPoint + ivec3(centre);
}