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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-25 16:28:39 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-25 16:28:39 +0000 |
commit | 0aa665c3648d788755b00c9e431c872d57fddbb8 (patch) | |
tree | 859dba97d3026db485813d808e8180ac94a0ed2a /gfx/gl/shaders | |
parent | Remove getTransform (diff) | |
download | ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.tar.bz2 ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.tar.xz ilt-0aa665c3648d788755b00c9e431c872d57fddbb8.zip |
Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated
fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/dynamicPoint.vs | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/dynamicPointInst.vs | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/fixedPoint.vs | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPoint.vs | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInst.vs | 2 | ||||
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 2 |
6 files changed, 6 insertions, 6 deletions
diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vs index 9dd6a47..667f247 100644 --- a/gfx/gl/shaders/dynamicPoint.vs +++ b/gfx/gl/shaders/dynamicPoint.vs @@ -7,6 +7,6 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; uniform mat4 model; -uniform vec3 modelPos; +uniform ivec3 modelPos; include(`commonPoint.glsl') diff --git a/gfx/gl/shaders/dynamicPointInst.vs b/gfx/gl/shaders/dynamicPointInst.vs index 4ae6813..adf39bd 100644 --- a/gfx/gl/shaders/dynamicPointInst.vs +++ b/gfx/gl/shaders/dynamicPointInst.vs @@ -7,6 +7,6 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; layout(location = 5) in mat4 model; -layout(location = 9) in vec3 modelPos; +layout(location = 9) in ivec3 modelPos; include(`commonPoint.glsl') diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs index 0adbb02..6e1ab49 100644 --- a/gfx/gl/shaders/fixedPoint.vs +++ b/gfx/gl/shaders/fixedPoint.vs @@ -7,6 +7,6 @@ include(`materialInterface.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; const mat4 model = mat4(1); -const vec3 modelPos = vec3(0); +const vec3 modelPos = ivec3(0); include(`commonPoint.glsl') diff --git a/gfx/gl/shaders/shadowDynamicPoint.vs b/gfx/gl/shaders/shadowDynamicPoint.vs index eb25423..e20d31a 100644 --- a/gfx/gl/shaders/shadowDynamicPoint.vs +++ b/gfx/gl/shaders/shadowDynamicPoint.vs @@ -5,6 +5,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; uniform mat4 model; -uniform vec3 modelPos; +uniform ivec3 modelPos; include(`commonShadowPoint.glsl') diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs index a0f51c3..ab3e976 100644 --- a/gfx/gl/shaders/shadowDynamicPointInst.vs +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -5,6 +5,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; layout(location = 5) in mat4 model; -layout(location = 9) in vec3 modelPos; +layout(location = 9) in ivec3 modelPos; include(`commonShadowPoint.glsl') diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index dfc5c42..a9fb4a3 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -5,6 +5,6 @@ include(`meshIn.glsl') uniform mat4 viewProjection; uniform vec3 viewPoint; const mat4 model = mat4(1); -const vec3 modelPos = vec3(0); +const ivec3 modelPos = ivec3(0); include(`commonShadowPoint.glsl') |