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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-01 18:42:27 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-01 18:42:27 +0100 |
commit | 7299b08977acafe7eeba620f229a7169256f23cf (patch) | |
tree | 6c5bf1879720feecfb1d9ee0dcfcb95a1b80b3e2 /gfx/gl/shaders | |
parent | Use billboard shadows for foliage (diff) | |
download | ilt-7299b08977acafe7eeba620f229a7169256f23cf.tar.bz2 ilt-7299b08977acafe7eeba620f229a7169256f23cf.tar.xz ilt-7299b08977acafe7eeba620f229a7169256f23cf.zip |
Extend depth of shadow box 10m to allow for depth offsets and clamp stencil to it
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.gs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.gs index 6d707ae..2873691 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.gs +++ b/gfx/gl/shaders/shadowDynamicPointStencil.gs @@ -24,6 +24,7 @@ main() vec4 pos = viewProjection[gl_Layer] * vec4(vworldPos[0], 1); for (int c = 0; c < corners.length(); ++c) { gl_Position = pos + vec4(scale.xy * corners[c], 0, 0); + gl_Position.z = max(gl_Position.z, -1); texCoord = (corners[c] * 0.5) + 0.5; EmitVertex(); } |