From 7299b08977acafe7eeba620f229a7169256f23cf Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 1 Sep 2024 18:42:27 +0100 Subject: Extend depth of shadow box 10m to allow for depth offsets and clamp stencil to it --- gfx/gl/shaders/shadowDynamicPointStencil.gs | 1 + 1 file changed, 1 insertion(+) (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.gs b/gfx/gl/shaders/shadowDynamicPointStencil.gs index 6d707ae..2873691 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.gs +++ b/gfx/gl/shaders/shadowDynamicPointStencil.gs @@ -24,6 +24,7 @@ main() vec4 pos = viewProjection[gl_Layer] * vec4(vworldPos[0], 1); for (int c = 0; c < corners.length(); ++c) { gl_Position = pos + vec4(scale.xy * corners[c], 0, 0); + gl_Position.z = max(gl_Position.z, -1); texCoord = (corners[c] * 0.5) + 0.5; EmitVertex(); } -- cgit v1.2.3