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authorDan Goodliffe <dan@randomdan.homeip.net>2024-07-20 10:57:17 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:11:55 +0100
commit900d19a41bc1886e7a809d99d6119b12235a4f0a (patch)
tree2e72221ae1a470d448497664a95d4e64acc2e8f1 /gfx/gl/shaders
parentFix texture usage via materials in shadows (diff)
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Initial commit of basic shadow depth map creation
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r--gfx/gl/shaders/shadowStencil.fs0
-rw-r--r--gfx/gl/shaders/shadowStencil.vs11
2 files changed, 11 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.fs
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/gfx/gl/shaders/shadowStencil.fs
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs
new file mode 100644
index 0000000..4f4c250
--- /dev/null
+++ b/gfx/gl/shaders/shadowStencil.vs
@@ -0,0 +1,11 @@
+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+include(`meshIn.glsl')
+uniform mat4 viewProjection;
+
+void
+main()
+{
+ gl_Position = viewProjection * vec4(position, 1);
+}