From 900d19a41bc1886e7a809d99d6119b12235a4f0a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jul 2024 10:57:17 +0100 Subject: Initial commit of basic shadow depth map creation --- gfx/gl/shaders/shadowStencil.fs | 0 gfx/gl/shaders/shadowStencil.vs | 11 +++++++++++ 2 files changed, 11 insertions(+) create mode 100644 gfx/gl/shaders/shadowStencil.fs create mode 100644 gfx/gl/shaders/shadowStencil.vs (limited to 'gfx/gl/shaders') diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.fs new file mode 100644 index 0000000..e69de29 diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs new file mode 100644 index 0000000..4f4c250 --- /dev/null +++ b/gfx/gl/shaders/shadowStencil.vs @@ -0,0 +1,11 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +include(`meshIn.glsl') +uniform mat4 viewProjection; + +void +main() +{ + gl_Position = viewProjection * vec4(position, 1); +} -- cgit v1.2.3