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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:07:31 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-04 17:07:31 +0000 |
commit | 27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5 (patch) | |
tree | 0bd869d0dd1e1920d96ecd4bfd2ad0f290baec5b /gfx/gl/shaders/waterShader.vs | |
parent | Support saving a depth texture (diff) | |
download | ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.tar.bz2 ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.tar.xz ilt-27b8d5ee7bb3d36de0dae068c5fbb2b6b806f6f5.zip |
Fixed point shadow shader doesn't need normal/texture data
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
0 files changed, 0 insertions, 0 deletions