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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 13:51:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 13:59:46 +0000 |
commit | 7889392ad37213dc7419fb2423052b342e38de5b (patch) | |
tree | 87686b8b81cc9be715eefd3af3d80b28bb1584a6 /gfx/gl/shaders/waterShader.vs | |
parent | Remove now redundent Shader::Source class (diff) | |
download | ilt-7889392ad37213dc7419fb2423052b342e38de5b.tar.bz2 ilt-7889392ad37213dc7419fb2423052b342e38de5b.tar.xz ilt-7889392ad37213dc7419fb2423052b342e38de5b.zip |
dos2unix shader sources
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
-rw-r--r-- | gfx/gl/shaders/waterShader.vs | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs index 2efff85..7a641b0 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/waterShader.vs @@ -1,22 +1,22 @@ -#version 130
-
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-
-out vec2 texCoord0;
-out float depth;
-
-uniform mat4 viewProjection;
-uniform vec3 waves;
-
-void main()
-{
- vec3 wpos = vec3(
- position.x + cos(waves.x),
- cos(waves.x + position.x + (position.z / 8)) * .3,
- position.z + cos(waves.x * waves.z / 2));
- gl_Position = viewProjection * vec4(wpos, 1.0);
- texCoord0 = texCoord;
- depth = position.y;
-}
+#version 130 + +in vec3 position; +in vec2 texCoord; +in vec3 normal; + +out vec2 texCoord0; +out float depth; + +uniform mat4 viewProjection; +uniform vec3 waves; + +void main() +{ + vec3 wpos = vec3( + position.x + cos(waves.x), + cos(waves.x + position.x + (position.z / 8)) * .3, + position.z + cos(waves.x * waves.z / 2)); + gl_Position = viewProjection * vec4(wpos, 1.0); + texCoord0 = texCoord; + depth = position.y; +} |