From 7889392ad37213dc7419fb2423052b342e38de5b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Feb 2021 13:51:54 +0000 Subject: dos2unix shader sources --- gfx/gl/shaders/waterShader.vs | 44 +++++++++++++++++++++---------------------- 1 file changed, 22 insertions(+), 22 deletions(-) (limited to 'gfx/gl/shaders/waterShader.vs') diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs index 2efff85..7a641b0 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/waterShader.vs @@ -1,22 +1,22 @@ -#version 130 - -in vec3 position; -in vec2 texCoord; -in vec3 normal; - -out vec2 texCoord0; -out float depth; - -uniform mat4 viewProjection; -uniform vec3 waves; - -void main() -{ - vec3 wpos = vec3( - position.x + cos(waves.x), - cos(waves.x + position.x + (position.z / 8)) * .3, - position.z + cos(waves.x * waves.z / 2)); - gl_Position = viewProjection * vec4(wpos, 1.0); - texCoord0 = texCoord; - depth = position.y; -} +#version 130 + +in vec3 position; +in vec2 texCoord; +in vec3 normal; + +out vec2 texCoord0; +out float depth; + +uniform mat4 viewProjection; +uniform vec3 waves; + +void main() +{ + vec3 wpos = vec3( + position.x + cos(waves.x), + cos(waves.x + position.x + (position.z / 8)) * .3, + position.z + cos(waves.x * waves.z / 2)); + gl_Position = viewProjection * vec4(wpos, 1.0); + texCoord0 = texCoord; + depth = position.y; +} -- cgit v1.2.3