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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
| commit | 43d8fdb3f6aeb88762c68179d7bb1dc58507bb60 (patch) | |
| tree | 5d0cf299cfe9a4688cc5df54984780a49566bcb1 /gfx/gl/shaders/waterShader.vs | |
| parent | Support m4 includes as a Jam scanner (diff) | |
| download | ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.bz2 ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.xz ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.zip | |
Move lots of common glsl interface to include files
Diffstat (limited to 'gfx/gl/shaders/waterShader.vs')
| -rw-r--r-- | gfx/gl/shaders/waterShader.vs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/gfx/gl/shaders/waterShader.vs b/gfx/gl/shaders/waterShader.vs index fe9206f..6f96c19 100644 --- a/gfx/gl/shaders/waterShader.vs +++ b/gfx/gl/shaders/waterShader.vs @@ -1,9 +1,6 @@ #version 330 core -in vec3 position; -in vec2 texCoord; -in vec3 normal; - +include(`meshIn.glsl') out vec3 FragPos; out vec2 TexCoords; out vec3 Normal; |
