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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/water.fs | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/water.fs')
-rw-r--r-- | gfx/gl/shaders/water.fs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.fs new file mode 100644 index 0000000..04aa94c --- /dev/null +++ b/gfx/gl/shaders/water.fs @@ -0,0 +1,17 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +include(`materialInterface.glsl') +include(`materialOut.glsl') + +uniform sampler2D texture0; +uniform vec3 waves; + +void +main() +{ + gPosition = vec4(FragPos, 1); + gNormal = vec4(Normal, 1); + gAlbedoSpec = texture(texture0, TexCoords); + gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0); +} |