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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/water.fs
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
ilt-48ec3a869029bad34773516df193519a4fe9103a.zip
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/water.fs')
-rw-r--r--gfx/gl/shaders/water.fs17
1 files changed, 17 insertions, 0 deletions
diff --git a/gfx/gl/shaders/water.fs b/gfx/gl/shaders/water.fs
new file mode 100644
index 0000000..04aa94c
--- /dev/null
+++ b/gfx/gl/shaders/water.fs
@@ -0,0 +1,17 @@
+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+include(`materialInterface.glsl')
+include(`materialOut.glsl')
+
+uniform sampler2D texture0;
+uniform vec3 waves;
+
+void
+main()
+{
+ gPosition = vec4(FragPos, 1);
+ gNormal = vec4(Normal, 1);
+ gAlbedoSpec = texture(texture0, TexCoords);
+ gAlbedoSpec.a *= clamp(-FragPos.z * .7, .1, 1.0);
+}