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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 17:55:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-06 17:55:56 +0000 |
commit | c979b221d0ec68333c38a5896662b1a6892bebc6 (patch) | |
tree | d4162dcefe0ab0a1d48b615e24fb04ce8bde469e /gfx/gl/shaders/uiShader.vs | |
parent | Centre shadow map at 0,0 until we can do better (diff) | |
download | ilt-c979b221d0ec68333c38a5896662b1a6892bebc6.tar.bz2 ilt-c979b221d0ec68333c38a5896662b1a6892bebc6.tar.xz ilt-c979b221d0ec68333c38a5896662b1a6892bebc6.zip |
Increase gBuffer position data to 32bit and drop all the alpha channels
16bit float is insufficient for decent shadow accuracy and the alpha channel is pointless in
a delayed render.
Diffstat (limited to 'gfx/gl/shaders/uiShader.vs')
0 files changed, 0 insertions, 0 deletions