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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 16:03:47 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 16:03:47 +0000
commit8185a79abb71aa6ad0d3ca3719047372440291c4 (patch)
tree63b32569f5b5925664eff15403c041c84ec8b4ef /gfx/gl/shaders/uiShader.vs
parentDon't make arbitrary changes to mesh for triangle boundaries (diff)
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Don't cut internal boundaries
Existing terrain contains enough nodes, assumes input surface is flat. For non-flat requires, submit several surfaces.
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