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authorDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-09-23 20:12:48 +0100
commitdbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch)
tree0a880b2d14ac152014649d32088b73f17bf77297 /gfx/gl/shaders/shadowStencil.vs
parentMerge branch 'sunpos' (diff)
parentPopulate all layers of shadow stencil with view from all around (diff)
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Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.vs')
-rw-r--r--gfx/gl/shaders/shadowStencil.vs20
1 files changed, 20 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs
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+++ b/gfx/gl/shaders/shadowStencil.vs
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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 1) uniform usampler2DRect materialData;
+
+include(`meshIn.glsl')
+include(`materialDetail.glsl')
+include(`getMaterialDetail.glsl')
+
+out vec3 FragPos;
+out vec2 TexCoords;
+flat out MaterialDetail Material;
+
+void
+main()
+{
+ TexCoords = texCoord;
+ Material = getMaterialDetail(material);
+ FragPos = position;
+}