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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-21 02:33:24 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:14:46 +0100 |
commit | f737aada2b7164683303beb3bb490c30a4949fb0 (patch) | |
tree | d188ee31247b2f3f38021d1cc9a8e558c5a8b15f /gfx/gl/shaders/shadowStencil.vs | |
parent | Use mesh extents for shadow stencil extents (diff) | |
download | ilt-f737aada2b7164683303beb3bb490c30a4949fb0.tar.bz2 ilt-f737aada2b7164683303beb3bb490c30a4949fb0.tar.xz ilt-f737aada2b7164683303beb3bb490c30a4949fb0.zip |
Use texture alpha in shadow stencil
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.vs')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.vs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 4f4c250..45a0867 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -1,11 +1,18 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable +layout(binding = 1) uniform usampler2DRect materialData; + include(`meshIn.glsl') +include(`materialInterface.glsl') +include(`getMaterialDetail.glsl') uniform mat4 viewProjection; void main() { + TexCoords = texCoord; + Material = getMaterialDetail(material); + gl_Position = viewProjection * vec4(position, 1); } |