From f737aada2b7164683303beb3bb490c30a4949fb0 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 21 Jul 2024 02:33:24 +0100 Subject: Use texture alpha in shadow stencil --- gfx/gl/shaders/shadowStencil.vs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'gfx/gl/shaders/shadowStencil.vs') diff --git a/gfx/gl/shaders/shadowStencil.vs b/gfx/gl/shaders/shadowStencil.vs index 4f4c250..45a0867 100644 --- a/gfx/gl/shaders/shadowStencil.vs +++ b/gfx/gl/shaders/shadowStencil.vs @@ -1,11 +1,18 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable +layout(binding = 1) uniform usampler2DRect materialData; + include(`meshIn.glsl') +include(`materialInterface.glsl') +include(`getMaterialDetail.glsl') uniform mat4 viewProjection; void main() { + TexCoords = texCoord; + Material = getMaterialDetail(material); + gl_Position = viewProjection * vec4(position, 1); } -- cgit v1.2.3