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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-07-21 02:33:24 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-10 18:14:46 +0100 |
commit | f737aada2b7164683303beb3bb490c30a4949fb0 (patch) | |
tree | d188ee31247b2f3f38021d1cc9a8e558c5a8b15f /gfx/gl/shaders/shadowStencil.fs | |
parent | Use mesh extents for shadow stencil extents (diff) | |
download | ilt-f737aada2b7164683303beb3bb490c30a4949fb0.tar.bz2 ilt-f737aada2b7164683303beb3bb490c30a4949fb0.tar.xz ilt-f737aada2b7164683303beb3bb490c30a4949fb0.zip |
Use texture alpha in shadow stencil
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.fs')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.fs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.fs index e69de29..f149c23 100644 --- a/gfx/gl/shaders/shadowStencil.fs +++ b/gfx/gl/shaders/shadowStencil.fs @@ -0,0 +1,16 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +layout(binding = 0) uniform sampler2D textureAlbedo; + +include(`materialInterface.glsl') +include(`materialCommon.glsl') + +void +main() +{ + if (getTextureColour(Material, TexCoords).a < 0.5) { + discard; + } + gl_FragDepth = gl_FragCoord.z; +} |