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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-03 01:37:03 +0100 |
commit | f22f79330f9b8851cda76d1e11555877cbb72d80 (patch) | |
tree | 5d1934ff10a5be4a609791a8ab2327b39a4c0ae4 /gfx/gl/shaders/shadowStencil.fs | |
parent | Update stencil texture to 2d array (diff) | |
download | ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.bz2 ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.tar.xz ilt-f22f79330f9b8851cda76d1e11555877cbb72d80.zip |
Populate all layers of the stencil texture
Albeit with the same projection
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.fs')
-rw-r--r-- | gfx/gl/shaders/shadowStencil.fs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowStencil.fs b/gfx/gl/shaders/shadowStencil.fs index f149c23..1164cc9 100644 --- a/gfx/gl/shaders/shadowStencil.fs +++ b/gfx/gl/shaders/shadowStencil.fs @@ -3,13 +3,15 @@ layout(binding = 0) uniform sampler2D textureAlbedo; -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`materialCommon.glsl') +in vec2 gTexCoords; +flat in MaterialDetail gMaterial; void main() { - if (getTextureColour(Material, TexCoords).a < 0.5) { + if (getTextureColour(gMaterial, gTexCoords).a < 0.5) { discard; } gl_FragDepth = gl_FragCoord.z; |