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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 14:55:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-18 15:19:12 +0000
commit9f80b4b9ed43db91035ed3ddbf9bad4c40c9cf9d (patch)
tree608e1dc7949ffecbc7720cb6851efa9f07421084 /gfx/gl/shaders/shadowStencil.fs
parentDon't make arbitrary changes to mesh for triangle corners (diff)
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Don't make arbitrary changes to mesh for triangle boundaries
Making these arbitrary changes can lead to inverted adjacent faces, instead just: a) use the near node where it is, or b) create the edge split along its length without lateral movement Same principal as previous commit, addresses issues where tracing would fail seemingly at random and throws on error now.
Diffstat (limited to 'gfx/gl/shaders/shadowStencil.fs')
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