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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
| commit | 99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/shadowLandmass.vert | |
| parent | Add glDebugScope (diff) | |
| parent | Make similar array tidy-up to networkStraight shaders (diff) | |
| download | ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.bz2 ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.xz ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.zip | |
Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/shadowLandmass.vert')
| -rw-r--r-- | gfx/gl/shaders/shadowLandmass.vert | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowLandmass.vert b/gfx/gl/shaders/shadowLandmass.vert new file mode 100644 index 0000000..cf68fe5 --- /dev/null +++ b/gfx/gl/shaders/shadowLandmass.vert @@ -0,0 +1,13 @@ +#version 460 core + +layout(location = 0) in ivec3 position; + +uniform ivec3 viewPoint; + +out vec4 vworldPos; + +void +main() +{ + vworldPos = vec4(position - viewPoint, 1); +} |
