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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-11 18:57:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-11 18:57:57 +0000
commitb6fbe0bf35bf58447f2f83f6fc519b4d3eaea107 (patch)
tree6bbaad7f0d384bab4f05080b7a65e9540cee2247 /gfx/gl/shaders/shadowFixedPoint.vs
parentInitial commit with working light instancing (diff)
downloadilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.tar.bz2
ilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.tar.xz
ilt-b6fbe0bf35bf58447f2f83f6fc519b4d3eaea107.zip
Full implementation passing through light defs from vertex data
Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how.
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
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