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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-05-27 13:44:08 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-05-27 13:44:08 +0100 |
commit | ad85d0843dc80d195120dd53dd4a8deee004af4b (patch) | |
tree | 420723815ac6753441f14fe51836555de5551a19 /gfx/gl/shaders/shadowFixedPoint.vs | |
parent | Merge branch 'separate-water' (diff) | |
parent | Surface asset test doesn't need render dump (diff) | |
download | ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.bz2 ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.xz ilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.zip |
Merge remote-tracking branch 'origin/terrain-surfaces'
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs deleted file mode 100644 index 1376388..0000000 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 core - -include(`meshIn.glsl') - -uniform ivec3 viewPoint; -const mat3 model = mat3(1); -const ivec3 modelPos = ivec3(0); - -include(`commonShadowPoint.glsl') |