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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-04-16 00:23:43 +0100 |
commit | 741bb027df58fd9f30f4d94cdaf2d6416e11e3ee (patch) | |
tree | 67a91f8c4f5394df90bf7ce149229bb85389749f /gfx/gl/shaders/shadowFixedPoint.vs | |
parent | Create terrain vertices per surface type (diff) | |
download | ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.bz2 ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.tar.xz ilt-741bb027df58fd9f30f4d94cdaf2d6416e11e3ee.zip |
Custom vertex, vertex shader and fragment shader for landmass
Handles global position type, colourBias for surface types
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
-rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs deleted file mode 100644 index 1376388..0000000 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 core - -include(`meshIn.glsl') - -uniform ivec3 viewPoint; -const mat3 model = mat3(1); -const ivec3 modelPos = ivec3(0); - -include(`commonShadowPoint.glsl') |