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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-13 00:17:11 +0000 | 
| commit | 356e874050e5ad5af87b04a2bb01ce34a86640bb (patch) | |
| tree | c3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/shadowFixedPoint.vs | |
| parent | Refactor BufferedLocationT to use a callback (diff) | |
| download | ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2 ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip  | |
Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/shadowFixedPoint.vs')
| -rw-r--r-- | gfx/gl/shaders/shadowFixedPoint.vs | 2 | 
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowFixedPoint.vs b/gfx/gl/shaders/shadowFixedPoint.vs index 8921707..dfc5c42 100644 --- a/gfx/gl/shaders/shadowFixedPoint.vs +++ b/gfx/gl/shaders/shadowFixedPoint.vs @@ -3,6 +3,8 @@  include(`meshIn.glsl')  uniform mat4 viewProjection; +uniform vec3 viewPoint;  const mat4 model = mat4(1); +const vec3 modelPos = vec3(0);  include(`commonShadowPoint.glsl')  | 
